DA
Last updated April 13 2022
CASE "Digital rights for young people" (Danish: "Digitale rettigheder for unge")

TYPE Wireframe - web & mobile (Click to test).

GOAL Convey digital rights to young people in the agegroup 13 - 20 years. 
To develop and produce a didactic learning tool (wireframe / prototype) for a specific target group, based on learning theory - and theories of knowledge, learning and teaching design.

MY JOB Research, ideate, design, create, code, test. Project manager - to oversee the process from project planning, implementation to final evaluation.

METHODS Persona, storyboard, brainstorming, low fidelity + high fidelity wireframes, prototype development - from idea to concretization (strategy -> scope -> structure -> skeleton -> user interface), sitemap, design, focus group interview, one-on-one interview, thinking -aloud-test and SUS (System Usability Scale).

METHODOLOGICAL FRAMEWORK Design Thinking - EMPHASIZE <-> DEFINE <-> IDEATE <-> PROTOTYPE <-> TEST

TOOLS Adobe Xd, Illustrator, Photoshop, Acrobat, InDesign, GlooMaps.

OTHER TOOLS Wireframe: proto.io

LINKS TO THE PROJECT 
Wireframe web
Wireframe mobilapp
Sitemap


IN COLLABORATION WITH Sarah Ildsvad Winther
Storyboard
Storyboard
Wireframe lo-fi
Wireframe lo-fi
Wireframe web
Wireframe web
Wireframe mobile
Wireframe mobile
App test
App test
Sitemap
Sitemap
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